﻿using XNode;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using BearUtil.Hidden;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("前缀节点/测试前缀节点"), Title("测试前缀节点"), NodeTintAttribute("#6F95FD")]
	public class TestPrefix : BearPrefix
	{
		[LabelText("")]
		public int test1 = 0;
		[LabelText("")]
		public Vector2 test2 = new Vector2(0f, 0f);
	}
}
